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Extremists’ use of gaming (adjacent) platforms - Insights regarding primary and secondary prevention measures

This new paper discusses how traditional gaming (adjacent) platforms have contributed to extremist activities.

date:  07/12/2021

Non-gaming platforms must be considered in addition to classic platforms focused on gaming. The paper also explores how extremist individuals and organisations make strategic and organic use of the platforms.

The paper goes on to focus on opportunities for primary and secondary prevention on gaming (adjacent) platforms. As there is little experience of P/CVE measures on these platforms, the paper provides considerations and recommendations that should be taken into account when designing and implementing prevention efforts in these environments.

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