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The gamification of violent extremism and lessons for P/CVE

A new paper that discusses the ‘gamification’ of violent extremism, most notably since the live streamed terrorist attack in Christchurch, New Zealand which sparked a number of ‘copycat’ cases in Pittsburgh, El Paso and Halle.

date:  15/09/2021

This ‘gamification’ involved the live streaming of attacks on Facebook or Twitch, mirroring the stylistic features of first-person shooter games.

As game elements seem to become increasingly prominent in contemporary extremist milieus, those involved in the implementation of prevention and countermeasures need to be aware of this trend, understand its mechanisms and implications, and ultimately, consider potential applications of gamification components in P/CVE efforts.

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