Discover the outcome of the fourth workshop of the European Video Games Society, an initiative of the European Commission to support the video games ecosystem.
Session “Digitalisation, transforming rural areas” explored how to close the rural-urban connectivity gap, foster digital innovation and roll-out new technologies at the Rural Pact Conference.
The European Broadband Competence Offices Network (BCO Network) Support Facility has published its 2022-23 Annual Work Plan Summary, outlining the key activities and topics for this year’s knowledge exchange and capacity building programme.
16 stakeholders joined the third workshop of the European Video Games Society, an initiative of the European Commission to support the video games system.
The pilot project “Understanding the value of a European Video Games Society” was launched in January 2022. Discover the outcome of the second workshop with key actors and stakeholders from the European video games ecosystem.
Experts in industry and academia gathered in June at the conference in Dublin to discuss IoT and the future of edge computing, including trends in digital platforms and standardisation, sectoral data spaces, IoT technologies for sustainable development, and cross-Atlantic cooperation.
This webinar focused on issues related to the Legal and Financial Validations and the GAP process.
This leaflet sets out in a child-friendly manner the aims of the European strategy for a better Internet for kids (BIK+).
The European Commission's Directorate General for Communications Networks, Content and Technology (Connect) and the European Health and Digital Executive Agency (HaDEA) have finalised the evaluations of the seven calls and topics under call one of the DIGITAL Europe Programme (DIGITAL).
This strengthened Code of Practice on Disinformation empowers industry to adhere to self-regulatory standards to combat disinformation.
This factsheet provides an overview of the Strengthened Code of Practice on Disinformation.
The 2018 Code of Practice on disinformation is the first time worldwide that industry has agreed, on a voluntary basis, to self-regulatory standards to fight disinformation.
A broad range of actors have signed up to the 2022 Strengthened Code of Practice to fight disinformation by subscribing to commitments and measures relevant to their mission.
The members of the Alliance to better protect minors online met online on 23 May 2022. The main objective of the meeting was to present the group the new European strategy for a better internet for kids (BIK+).
Participants of the webinar on the Digital principles for the Digital Decade shared actions for improving digital inclusion
The study on investing in Gigabit connectivity results in several suggestions on how to encourage private investment in digital infrastructure to reach the connectivity targets.
The fifth workshop organised by the Virtual Reality and Augmented Reality (VR/AR) Industrial Coalition focused on impact of VR and AR in the media sector
The Digital Incubator for Museums DOORS is a coordination and support action designed to help museums to integrate technology into their work in the wake of the devastating impact of the lockdown and increased demand for online content as well as enriched onsite experiences.DOORS has now completed the selection of 40 museums pilots for the 1st incubation stage and 10 runner-ups.
The CEF Digital – 5G Communities session gathered feedback to streamline the next application process.
The Commission publishes today the last set of reports of the COVID-19 Monitoring Programme, set up to ensure transparency on the actions taken by TikTok, Twitter, Meta, Microsoft, and Google in March and April 2022 as signatories of the Code of Practice on Disinformation.