The workshop "Environmental and Energy Efficiency Awareness Using Digital Twins of Cities in Minecraft" is the third event for the DigiTranScope project at the JRC Centre for Advanced Studies.
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One challenge in the digital transformation is how to present the vast amount of (often spatial) digital information in a format that citizens understand, can explore, and interact with, to participate in shaping their own environment.
Technology now allows visualization in the form of a so-called Digital Twin; a 3D representation of the real world. One notable form is the use of the Minecraft gaming environment that children across the world know well. To date all the buildings in the Netherlands have already been recreated in Minecraft with the contributions of over 20,000 children over a two-year period, with other countries now following
This workshop aims to present Minecraft as digital twin, investigate how this might take advantage of the available open data in Europe to explore the potential across policy themes and countries. A particular case-study explored in this workshop relates to energy transition, with a customized application in Minecraft to raise the awareness of children (and adults) about the costs and benefits of different methods to increase the energy efficiency of buildings and reduce the carbon footprint. The workshop will address both technical issues, and opportunities for new forms of public participation, and governance in the digital age.