Games are often regarded as children’s domain. In the first years of their development, children explore their environment and acquire basic skills, which they improve as a result of competing. Competing is perceived as fun and allows them to have a good time. However, nowadays games intended for adults are becoming more and more popular. This form of entertainment allows grown ups to break away from their everyday routine (for example computer games), spend time with friends (for example board games) or move about (for example location-based games). It serves the community and boosts integration and education (for example during business events). But talking about games in the context of adults is quite unusual. By implementing the LoGaSET project, we decided to test how effective this method is when working with people over 60.
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The use of games in adult education is nothing new. Today, andragogues spare no effort to optimise teaching conditions, methods and materials to promote learning by training course and workshop participants. For this purpose, they also use many kinds of games, be it quizzes, simulations, and even board and computer games. In the future, escape rooms may be added to the list. They first appeared on the Polish market five years ago and today around one thousand of such venues operate throughout the country.
Skilllab's new mobile application for skills assessment is a tool to identify and document professional skills of job seekers fast and in any language.
During the VPL Biennale in Berlin in May 2019 Michael Van der Cammen held a presentation about MYSKILLS. Michael Van der Cammen works for the Federal Employment Agency in Germany with the responsibility for the area migration and refugees.
Marloes Smit is working as an educational consultant at Libereaux in the Netherlands. Libereaux wants to empower people to take the next step in their career. Marloes supports higher vocational institutions with the flexibilization of their education and implements VPL at these institutions. Marloes is involved in the design, development and implementation of the e-portfolio system DITKANIK.NU (I Can Do This. Now).
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