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Electronic Platform for Adult Learning in Europe

 
 

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How to develop animated videos applying the culture of visual thinking for teaching?

17/05/2019
by Ewa KUBEL
Language: EN

If we say that a picture is worth a thousand words, we can say that a video is worth more than a million words. The history of humankind is linked to images: from prehistoric rock paintings to Egyptian engravings, fresco paintings in churches, illustrated books in the Renaissance, upuntil today, where for example, the marketing industry is continuously using images to transmit thoughts. Everyday items like t-shirts, or road signs, WhatsApp icons allow us to understand and relate to each other through images. The human brain is capable of processing visual information way faster than textual information. This project is presented to show how and why the use the so-called visual thinking concept is beneficial for teaching. Visual Thinking aims to show simple drawings and short texts, thus representing complex ideas. Visual Thinking benefits are: the amplification of the ability to remember by more than 65%; It is a tool to generate ideas: Fast, cheap and without risks; Facilitate consensus in working groups; Emotional benefits: it commits, it facilitates participation, motivation and promotes it communication; It facilitates attention to diversity and inclusion.

See the video about our project on You Tube:

The objective of Erasmus+ strategic partnership project "visEUalisation" is to provide trainers in adult education with enought knowledge and information in order to make them able to develop animated videos applying the culture of visual thinking for teaching. These videos are known as video scribing, an audio-visual technique in which a voice-over tells a story at the same time as it is drawn. Although the reference sector is Adult Education, it is interesting to note that the results of the project will be easily extrapolated to all sectors of education: School Education, VET or Higher Education can also make use of the results of visEUalisation to improve the digital competences of their teaching and training staff.

Follow our website http://www.viseualisation.eu in order to learn with us how to develop animated videos applying the culture of visual thinking for teaching

Two expected project results will be developed within this project implementation period November 2018 - December 2021:

1) visEUalisation eLearning Platform 
The eLearning Platform enables trainers with no or merely intuitive prior experience in the use of Visual Thinking techniques to enhance their daily activities with a systematic approach. It offers a select choice of educational theories and progressive thinkers to rely on and will encourage trainers to do further research on said theories and thinkers as well as respective European movements and networks arround them. Furthermore the eLearning Platform will deliver a selection of adequate software and specific tutorials on how to produce tailor-made innovative educational videos. Thus three types of engagement are promoted and enhanced by the eLearning Platform: the digital competence, the creative aspect of work processes and innovation techniques (through Storytelling etc.). Ultimately this results in and informs a pedagogical knowledge to create a video with a long lasting effect. On a less abstract level it enables trainers to transfer their own drawing skills, storytelling skills and visual imagination into the virtual world. Their creative output is ready to be shared among peers, to be used in e-learning contexts and in creative sessions with adult learners. For small specialized training providers this serves as a vital step in the process of attracting audiences as well as making their own innovative approaches available to a broader audience in general. The eLearning Platform will support the trainers by bundeling up a number of tangible outputs directly related to activities of the project:
    
- state of the art analysis about open source software related to visualisation, video scribing and 2D animation. (Explaining the pros and cons of each one.)
- ebook and online source about theories and methods about Visual Thinking and Storytelling. (Why and how we use them to support adult learners, how we encourage creative actions and idea generation among trainers and learners) 
- several online tutorials about how to create videos (technical and contentbased aspects)
- a video scribe describing and explaining the use of the visEUalisation eLearning Platform

 

2) visEUalisation Library

The "visEUalisation Library"will enable trainers to take the first step into videoscribe and animation techniques or, in case a basic knowledge already exists, to improve the current development times of videos. It will deliver templates and images in vector format that trainers can easily adapt and modify. The tool will motivate trainers - who previously had technical and financial barriers to develop video editing - to deal with the topic of video scribing and 2D animation. The library provides new original motifs and templates that are not within the regular focus and scope of databases. They lend themselves to the social issues and topics brought into the project by the expertise of all partners.Those topics are centered around themes in non-formal and informal adult educaton, e.g. diversity, equality, non-dicrimination, leadership or emotional intelligence. The visEUalisation Library supports trainers by bundeling up a number of tangible outputs directly related to activities of the project:
    
- visEUalisation Library with newly created visual rhetorical figures (visual metaphor and visual prosopopeia) for 20 different topics (Each partner brings in 5 topics)
- a template for each topic using the library created.
- a video scribe describing and explaning the use of the "visEUalisation Library"
- a MOOC (Massive Online Open Course)

20 educational or/and empowering videos (one on each topic) will be produced during the project - this to demonstrate the scope of the application of both the visEUalisation eLearning Platform and the visEUalisation Library.

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