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Virtual reality for innovative usages of movement analysis

Room 2.31, 05/12/2018 (09:00-09:45)

A successful H2020 project, WhoLoDancE (Whole-Body Interaction Learning for Dance Education) has demonstrated the capacity of recording and preserving the representation of priceless dance movements, while providing cutting edge digital technology to acquire relevant knowledge and experiment with new ways of learning, teaching and designing choreographies.

Moving from dance to movement at large, WhoLoDancE exploitation entails that a similar approach can be applied to adjacent areas such as wellness, sports, martial arts, crafts and work ergonomics or body movements for rehabilitation. The ambition is to establish the first decentralised library of annotated motion capture files along with tools to edit, blend, sell and distribute real world body motions into a digital marketplace.

This platform, WholoMove, will allow anyone able to perform skilful movements to capture their performances and share them with a global audience. Participants will exchange services paying through electronic coins (tokens), capable of incentivising demand and supply, implementing through blockchain the traceability of transactions, securing attribution of digital assets. In this way, content creators will define terms and conditions under which their work is purchased, used and distributed, while data protection technologies will enforce proper use of content files.


Edwin Morley-Fletcher, Lynkeus

Antonio Camurri, University of Genova

Katerina El Raheb, Athena Research & Innovation Centre

Organised by: Mirko DE MALDÈ (Lynkeus, Italy)



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