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  1. Factsheet 69: Worried about kids playing video games? Look at the label! Better information and protection for users of interactive games

    Factsheet Video games are one of the favourite leisure activities of Europeans, regardless of age, ... education or social status. But a minority of video games contain content that is aggressive, offensive or ... practices that help parents to select games that are suitable for their children. The Pan-European Games ...

    Editor Connect - 24/02/2016 - 16:22

  2. World Gaming Federation: The future of Video Games comes from Europe

    World Gaming Federation intends to solve major issues in the videogames market by providing ... & sponsors.The videogames market is facing important growth challenges (2Bn... Video Games Europe ... 199430 France World Gaming Federation intends to solve major issues in the videogames market by providing ...

    (not verified) - 20/12/2016 - 09:43

  3. Enabling mass access to the social phenomenon of e-sports tournaments by integrating In-Game Platform in world’s leading video games

    A new universe of video game tournament (called e-sports) has transformed dramatically the video ... game industry over the last two years. However, organising and participating in e-sports tournaments ... France A new universe of video game tournament (called e-sports) has transformed dramatically the video ...

    (not verified) - 19/12/2016 - 17:42

  4. FrailSafe: early detection of frailty through 'Virtual Patient Model' and supermarket game

    Model' and a virtual supermarket game. 11/01/2017- 15:49 One of FrailSafe objectives is to determine the ... them to take the right decision concerning frailty prevention. Virtual supermarket game Another ... FrailSafe tool to monitor the physical and cognitive status of older persons is a virtual supermarket game ...

    (not verified) - 12/01/2017 - 10:52

  5. New projects supporting the Creative Industries and Gamification

    professional use by many creative sectors (advertising, architecture, TV and news, games, photography, ... suitable to develop professional applications in the creative industries (e.g. music, video games, virtual ... traditional gaming activities on the PlayStation platform. The objective of ENVISAGE is to offer a solution ...

    (not verified) - 29/11/2016 - 11:26

  6. 10 things not to miss at eHealth Week 2016

    serious gaming Our digital age requires new ways to target and educate especially young people and ... Serious gaming: Friday 10 June, 9:30-10:30, Hall C Veilingzaal 9. IHE World Summit & live ...

    (not verified) - 10/10/2016 - 13:01

  7. Jordan Casey

    Founder and CEO of Mobile Games Company Casey Games Casey, Jordan PIC.png Jordan Casey is a 13 ... year old self taught programmer, and founder and CEO of Mobile Games Company Casey Games. He is from ... Waterford, Ireland and has been producing games since the age of 9. ...

    Vaclav Horak - 18/06/2015 - 17:28

  8. A new way of playing a new genre of video games

    Every developer’s dream is to provide the best gaming experience while breaking the technology ... video games. This is a guest blog post written by Alexandru Paraschiv, Populate Project Coordinator The ... games and entertainment industries are a competitive market that force the developers to create ...

    Alexandru Paraschiv - 05/01/2016 - 13:57 - 1 comment

  9. Rehabilitation Gaming System: Healing the Brain with Interactive Virtual Reality Systems

    now has become the Rehabilitation Gaming System, which makes possible the functional reorganization of ...

    Paul Verschure - 18/02/2016 - 11:43

  10. Music video games | DESI indicator 3a2

    Music, Videos and Games (3a2) is one of the indicators comprised in the Digital Economy and ... games, images, films or music. DEFINITION Breakdown Unit All Individuals (aged 16-74) % individuals who ...

    Jan Arkady Mali... - 29/06/2016 - 17:54