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  1. Consultations

    report is now available. Contract rules for online purchases of digital content and tangible goods This ... 28 November to 27 February 2017. Respond to the consultation. Future Consultations Creative Europe ... January 2016. The summary report and the synopsis report are now available. Online platforms, cloud & ...

    Paula Brouillar... - 18/01/2017 - 12:05

  2. Action 1: Simplifying pan-European licensing for online works

    Commission on 11 July 2012. What is the problem? Legal online use of creative content, especially films, is ... tough in Europe! Online platforms are an easy way to distribute and exchange creative content: music, ... anytime and on a range of devices. Europe, however, still lacks unified market for online content. It can ...

    Vaclav Horak - 17/03/2014 - 12:43

  3. Conference "Content Online for Creativity"

    information Registration for the conference "Content Online for Creativity" which is co-organised by ... Brdo, Slovenia on 4-6 June 2008. The main purpose of the conference “Content Online for Creativity” is ... of the European online content production and distribution industry while enhancing both cultural ...

    Editor Connect - 25/02/2016 - 10:31

  4. European Commission launches reflection on a Digital Single Market for Creative Content Online

    According to Commission studies, a truly Single Market without borders for Creative Online Content could ... creating a European Digital Single Market for creative content like books, music, films or video games. ... allow retail revenues of the creative content sector to quadruple if clear and consumer-friendly ...

    Editor Connect - 25/02/2016 - 15:03

  5. Over 400% growth for creative content online, predicts Commission study – an opportunity for Europe

    Press releases Revenue from online content will reach €8.3 billion by 2010 in Europe, a growth of ... online content will represent a significant share of total revenue: about 20% for music and 33% for video ... adoption of digital devices, the study shows that mass market online content distribution is becoming ...

    Editor Connect - 25/02/2016 - 15:14

  6. Content distribution

    environment for online creative content services: through policy analysis and development as well as through ... management, including the improvement of availability of creative content online and consumer accessibility, ... consumers and industry to fully benefit from digital distribution of creative content. Attractive content ...

    Suzanne Vanderzande - 27/04/2016 - 13:56

  7. Making Europe's online content market more competitive: Commission opens public consultation

    European technologies and devices can be successful in the creative online content markets. Input to this ... for online digital content, such as films, music and games, has been launched by the European ... the cross-border delivery of diverse online content services. It is also keen to ascertain how ...

    Editor Connect - 25/02/2016 - 15:17

  8. A European Strategy to deliver a Better Internet for our Children

    Stimulate the production of creative and educational online content for children as well as promoting ... Children need quality content online, and skills and tools for using the Internet safely Today, ... online. It also aims to unlock the potential of the market for interactive, creative and educational ...

    Alina Radu - 02/03/2015 - 13:30

  9. How can IT facilitate content management to the benefit of European consumers?

    building block for such widespread availability of creative content online. Licensing is basically an ... they cannot access the creative content of their choice on the platforms that they want. Can the ... European citizens who complain that they cannot access the creative content of their choice on the ...

    Editor Connect - 16/03/2016 - 15:35 - 1 comment

  10. Copyright and Digital Content

    jobs and innovation in Europe. 19/10/2009- 02:00 Relevant links: Creative Content Online website- With ... creative content and services everywhere and anytime, provide challenging new opportunities. For consumers, ... it means new ways to access, and even to influence, creative content available on worldwide networks ...

    Editor Connect - 24/02/2016 - 16:17

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