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creating a European Digital Single Market for creative content like books, music, films or video games. ... According to Commission studies, a truly Single Market without borders for Creative Online Content could ... allow retail revenues of the creative content sector to quadruple if clear and consumer-friendly ...
editor - 25/02/2016 - 15:03
Audiovisual 29/07/2013- 12:07 FI-Content will develop and experiment across Europe open platforms ... pervasive games. For more information: FI-Content Website Twitter Facebook LinkedIn Do Not Publish as ...
Newsroom - 30/07/2013 - 12:46
both the evolving consumer expectations as regards online access to creative content, including ... borders. The workshop "A Digital Single Market (DSM) for Creative Content" will deal with DSM ... The workshop will explore what opportunities and challenges the creative sectors, notably the ...
perkaau - 09/05/2017 - 18:31
information Registration for the conference "Content Online for Creativity" which is co-organised by ... Brdo, Slovenia on 4-6 June 2008. The main purpose of the conference “Content Online for Creativity” is ... of the European online content production and distribution industry while enhancing both cultural ...
editor - 25/02/2016 - 10:31
therefore, an opportunity for creative industries to incorporate such content in their productions, but there ... is a lack of technologies for easily accessing and incorporating that type content in their creative ... creative industries, enabling creation, access, retrieval and reuse of Creative Commons audio content in ...
Anonymous (not verified) - 20/12/2016 - 09:41
A Collaboration Ecosystem enabling EU Creative SMEs to exchange multi-media content and create multi-plot, interactive Apps for Children, curated according to Reader ability and educational value.
Children e-book industry, where European Creative SMEs, Experts and Parents, co-create new or transform ... needs of the European Children e-book industry, where European Creative SMEs, Experts and Parents, ... European Children Literature Content Providers and Sources. • Objective 7: Establish Q-Tales as a Brand ...
Anonymous (not verified) - 19/12/2016 - 12:31
Press releases Read full text ...
editor - 25/02/2016 - 15:14
stakeholders from creative industries involved in the production of media content for educational purposes to ... media content for educational purposes to engage in collective forms of creative thinking and working to ... emergence of creativity in digital content design is perceived as 'a system' involving collectives ...
Anonymous (not verified) - 20/12/2016 - 10:55
environment incorporating diverse tools, the use of which can foster co-creativity in learning processes in ... co-creativity in learning processes in the context of both formal and informal educational settings.\nIn ... technology to promote creative thinking in children and the young.\nThe C2Learn environment will be an ...
Anonymous (not verified) - 20/12/2016 - 10:47
ACE Creative: Harnessing the strengths of innovation multipliers to accelerate creative industry growth through an integrated ecosystem of supports in finance, market access and technology exploitation.
creative industries in Europe by overcoming challenges at individual SME level (small size, problems with ... access to finance, barriers to new market entry…), at the innovation... ACE Creative 194201 France ... coordination and support action aiming to stimulate the growth of the creative industries in Europe by ...
Anonymous (not verified) - 19/12/2016 - 17:58