May 2016, five teams started the PCP competition to develop their app concepts into prototype games: Cologne Game Lab (DE), Creative Associates International (US), Creuna (NO), Kukua (IT) and The Center for Educational Technology (IL). Each of them received also technical expertise to turn their apps into engaging games that kids can really enjoy and learn from. After two rounds of testing, two teams were selected as final winners of the PCP and launched the final version of their Apps beginning 2018: Cologne Gam Lab (Antura game) and The Center for Educational Technology (Feed the Monster game).
- In the game “Antura and The Letters”, children help a shepherd to take care of his living letters in the form of little creatures. Kids use the shepherd’s dog to catch the hidden letters around the world. The game covers the whole primary school curriculum with 32 fun games and 255 sessions.
- The “Feed the monster” game is a simple game for very young children even unaware of basic Arabic knowledge. In this beginner level game, a monster eats letters and words in all 72 levels. As the monster grows it need more complicated food – the words and letters.
The two winning games are free to download, are without advertisements and can be played also offline. Download Feed the Monster and Antura and the Letters now! Come play with the hungry monster and the wild dog.
All the games developed during the EduApp4Syria project were published with open source licenses to encourage maximum use and further creativity. This has already triggered the translation of the games to over 40 other languages to help refugee children all around the world. The games are widely used by NGO and refugee associations. The Antura game has bene rewarded with several international awards. Although the game was initially developed to help children that dropped out of school, it now being adapted to be used also in formal classroom education.
More information in the full case description.