Digital inclusion is the European Commission’s strategy to ensure that everybody — regardless of their differing physical or cognitive abilities — can contribute to, and benefit from, the digital economy and society. This page lists examples of EU​-funded projects that address the needs of people with disabilities, in particular those with physical and cognitive impairments, and promote their integration into digital society.

The degree of a society’s development can be measured by looking at the extent to which it succeeds in including people with disabilities in education, employment and social activities. In an increasingly digitalised world, information and communication technologies (ICT) make our lives easier, but paradoxically they also create new challenges for people living with a disability.

A wide variety of research and innovation actions funded by the European Commission aim to develop technologies for accessibility that enhance the functional capabilities of people with disabilities and assist them in making a more autonomous and independent use of ICT. These actions also seek to foster the adoption of new development methodologies based on the principle of ‘design for all’.

The list of projects is also available in a downloadable PDF.

  • Technology for people with visual and hearing impairments

  • example of a SUITCEYES device applied on a dress

    SUITCEYES

    SUITCEYES is using sensor technologies, machine learning, gamification and smart haptic interfaces to help people with deaf-blindness

  • example of a sensors applied on a patient's head

    COCOHA

    Cognitive Control of a Hearing Aid (COCOHA) is a project to help people affected by hearing loss by enhancing the sounds that the user wants to hear and suppressing the rest

  • ECOMODE

    This project helps visually impaired and elderly people with event-driven mobile communication technologies.

  • Project's logo

    3D Tune-In

    3D Tune-In develops games and virtual-reality applications to help people affected by hearing loss and raise awareness on the problem

  • Project's logo on printed card

    BlindPAD

    This project is developing a personal assistive device for blind and visually impaired people

  • ABBI

    ABBI develops audio bracelet for blind interaction, a new technology based on sensory-motor rehabilitation for visually impaired children

  • Technology for people with motor impairments

  • Schematic explanation of how the project works

    EXTEND

    This project aims to develop a minimally invasive bidirectional neural system to help patients with Parkinson's disease

  • eNHANCE

    This project aims at creating an intention-based enhancement of reaching and grasping in physically disabled people

  • Robotic hand that helps a patient

    AIDE

    AIDE entails the creation of an adaptive multimodal interfaces to assist disabled people in daily activities

  • patient wearing a moregrasp device

    MoreGrasp

    This project is about the restoration of upper limb function in individuals with high spinal cord injury with the help of multimodal neuroprostheses

  • patient with a sensors cap

    MAMEM

    MAMEM creates a technology to give people with severe motor disabilities the ability to control multimedia interfaces with the eyes and mind

  • Technology for people with cognitive, learning and neurological impairments

  • insision's project cycle

    INSENSION

    INSENSION is a personalized intelligent platform enabling interaction with digital services to individuals with profound and multiple learning disabilities.

  • Easy Reading

    Easy Reading is a project to create a framework for personalised cognitive accessibility when using original digital content

  • Gable's logo

    GABLE

    The main objective of GABLE project is to launch a social platform of personalized games to improve the living conditions of people with cerebral palsy.

  • De Enigma's logo

    DE-ENIGMA

    DE-ENIGMA develops a multi-modal human-robot interaction for teaching and expanding social imagination in autistic children

  • FocusLocus' logo

    FocusLocus

    FocusLocus aims to create an ADHD management gaming system for educational achievement and social inclusion

  • Project's structure

    MaTHiSiS

    This project will manage affective-learning through intelligent atoms and smart interactions

  • Project's structure

    InLife

    InLife will incubate a new learning and inspiration framework for education

  • ABLE TO INCLUDE

    ABLE TO INCLUDE will provide an accessibility layer for the inclusion in the information society of people with intellectual disabilities

  • POSEIDON

    POSEIDON is a project with the aim to develop personalized smart environments to increase inclusion of people with down's syndrome

  • Accessible Information and Communication Technology

  • project's logo

    Prosperity4all

    This project will implement an ecosystem infrastructure for smart and personalised inclusion and prosperity for all stakeholders

  • w3c logo

    WAI-guide

    WAI-guide is a project that will develop an authoritative implementation guidance and international cooperation to support training, awareness raising, and capacity building

  • project's logo

    WADcher

    WADcher supports the Web Accessibility Directive decision support environment

  • w3c logo

    WAI-tools

    WAI-tools develops advanced decision support tools for scalable web accessibility assessments

  • w3c logo

    WAI-dev

    WAI-dev is about the Web Accessibility Initiative (WAI) ecosystem for inclusive design and development