New technologies bring cultural heritage sites back to life. Virtual Museums offer visitors the possibility to see art works residing in different places in context and experience objects or sites inaccessible to the public.
The European Commission Directorate General for Communications Networks, Content & Technology has conducted extensive policy, coordination as well as funding actions to supplement Member States’ cultural policy in areas of digitization and online access to cultural material and digital preservation.
The role of the European Commission
Fuels the policy debate and brings stakeholders together to improve the framework conditions for digitisation and digital preservation through the Commission Recommendation on the digitisation and online accessibility of cultural material and digital preservation of 27 October 2011.
Monitors progress towards the implementation of the Commission's Recommendation and facilitates the exchange of information and good practices of MS policies and strategies through the European Commission's Expert Group on Digital Cultural Heritage and Europeana (DCHE), conceived as a continuation of the Member States' Expert Group on Digitisation and Digital Preservation (MSEG).
Works together with cultural institutions to enrich Europeana.
Has co-funded research and innovation actions that provide European added value and scope: through the Seventh Framework Programme for Research an Development (FP7) and the CIP - ICT - PSP Programme.
Current funding instruments
An important section of Horizon2020 is the Societal Challenges 6. It has actions on Cost-effective technologies for advanced 3D modelling (2014), Innovation Ecosystems of Digital Cultural Assets (2015), Virtual Museums (2016) and on Semantic Gap (2017), with an EU funding of around EUR 40 million.
- In 2016 the European Commission launched three H2020 ICT Calls for proposals: supporting ICT transfer to the European creative industries, boosting synergies between artists, creative people and technologists and Gamification in different areas. As a result, a number of projects have been selected, starting November 2016-January 2017, with an EU funding of EUR 24 million.
The Call for Research and Innovation Actions to support creative processes in the creative industries has resulted in the selection of six projects, starting December 2015-February 2016, with an EU funding of EUR 20 million.
The H2020 Call for Research and Innovation Actions on cost-effective technologies for advanced 3D modelling to enhance the understanding of cultural heritage, resulted in the selection of projects that started June – October 2015, with an EU funding of EUR 2 to 4 million /project.
Call for Innovation Actions to support ICT innovative Creative Industries SMEs, resulted in 15 projects, starting in January-February 2015 with an EU-funding of EUR 14 million.