The EU has strong and vibrant cultural and creative industries. These are not only essential for Europe's cultural diversity, strengthening social cohesion and increasing Europe’s attractiveness internationally. They are also one of the continent's most dynamic sectors.
However, there are still data missing at EU level for many indicators and sectors, and only those data would allow quantifying the full economic value of the Cultural and Creative Sectors (CCS). Moreover, the last 20 years have witnessed great technological changes impacting the CCS: in particular the digitalisation of the sectors, the arrival of big multinational platforms, the possibility of uploading cultural content by users that is commercially exploited. There have also been significant changes to the structure of the sectors, such as the growth of video games developing and publishing companies and increase in virtual reality production. Further significant developments are expected in the next 15 years, and all these changes are very loosely captured in the current statistical system.
The work to be carried out through this pilot project should therefore elaborate a statistical framework for measuring cultural and creative sectors in the EU.