II - In-house lobbyists and trade/business/professional associations
Trade and business associations
Dublin Dublin 13
Mr David Sweeney
Mr David Sweeney
Games Ireland is a not for profit organisation representing companies involved in the creation, development, publishing and distribution of video games on the island of Ireland. It is an advocacy group seeking to drive sustainable growth in the industry We work to create better awareness of the Irish Industry as it stands and seek initiatives that could help grow the local indigenous industry, as well as expand the scale and scope of international industry activities in Ireland.
Games Ireland’s members include local pioneers such as Havok and Demonware, up-and-coming Irish companies like Bitsmith, Batcat Games, Breakout and the biggest of the local companies, Digit Game Studios as well as international companies such as Activision, Blizzard and Riot Games.
We work and consult with indigenous companies on a daily basis. A key aim is the establishment of an Irish games industry centre housing a number of local companies as well as a games incubator to assist new Irish game innovators and entrepreneurs develop their skills, commercially launch their games and form independent game studios.
Games Ireland also works with all levels of the Irish educational system to bring about change in curricula that will ensure that students leave colleges adequately skilled to play their part in Ireland’s game industry. On our own, and in cooperation with government agencies, we consistently publicise and promote Ireland as a destination for game development in meetings and at trade shows fostering links between international companies and investors and the Irish industry.
We advocate for incentives in Ireland to promote the development of games. This includes the introduction of substantial tax credits as now exist in France, Canada and the UK as well as ensuring that existing local incentives, such as the Research and Development tax credit and grant are adequately structured to cater for and recognise game industry needs.
Data protection, Consumer Law, Technology Law, Copyright Law, Internet Regulation
David Sweeney, CEO
David Sweeney is a lawyer and public policy expert with extensive experience representing governments, industry, artists, writers and performers in negotiation, hearings and litigation at national and international level. Over the past twenty years, in senior legal and public policy roles, David has worked for, or negotiated with, the major media companies in Europe and the United States and is recognised as an expert on public policy, licensing and administration of rights within the video game, music, television and film industries.
For over ten years David has advised top multinational games publishers and game console manufacturers on EU legal, licensing, public policy, funding, privacy and trade issues as well as providing related advice to all the national industry trade associations in all major European and North American game industry markets. As a result he has a unique perspective on the interaction between law and new technology based on the wide variety of new business models developed by the most innovative and successful part of the entertainment industry. David has been responsible for drafting the key terms of the code of conduct and contracts on which the system is based and for adapting PEGI in line with new technology and business models leading to the introduction of PEGI Online, PEGI Express, PEGI for Apps and IARC.
Patrick Goodliffe, Legal Advisor
Patrick Goodliffe is an expert on law, regulation and public policy relating to the video game, music and technology industries. He works in advocacy, regulation, rights management, licensing and data protection with a comprehensive knowledge of current trends and innovative financing models as they apply to the video games industry. Patrick anticipates and provides services to video game studios in problem areas relating to intangible property in virtual worlds, the legal classification of video games and compliance with consumer rights law.
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Games Ireland is a national member association of ISFE, as described below:
The Interactive Software Federation of Europe, (‘ISFE’) was established in 1998 to represent the European video game industry, which is the fastest growing part of the European creative sector. ISFE membership includes major international publishers of interactive software, manufactures of video game consoles and national trade associations throughout Europe which in turn represent hundreds of video game publishers and developers. ISFE members produce and publish interactive entertainment and educational software for use on personal computers, game consoles, portable devices and mobile phones both online and offline throughout Europe and the world.
05/2013 - 05/2014
No funding received from the EU institutions during the last closed financial year.
Lack of funding - current budgetary restrictions primarily limit us to activities in the Republic of Ireland.
By its registration the organisation has signed the Transparency Register Code of Conduct.