Research & Innovation - Participant Portal

ICT 2014 - Information and Communications Technologies

H2020-ICT-2014-1Sub call of: H2020-ICT-2014
Opening Date 11-12-2013
Publication date 11-12-2013 Deadline Date 23-04-2014 17:00:00 (Brussels local time)
Total Call Budget €658,500,000 Main Pillar Industrial Leadership
Status Closed OJ reference OJ C361 of 11.12.2013
Topic: Advanced digital gaming/gamification technologies

Specific Challenge: Digital games and gamification mechanics applied in non-leisure contexts is an important but scattered industry that can bring high pay-offs and lead to the emergence of a prospering market. Digital games can also make a real change in the life of a large number of targeted excluded groups, enhancing their better integration in society.  This requires however the development of new methodologies and tools to produce, apply and use digital games and gamification techniques in non-leisure contexts, as well as building scientific evidence on their benefits - for governments, enterprises and individuals.


a.      Research & Innovation actions: Multidisciplinary research experimentations and collaboration on advanced digital gaming technologies and components (including game engines, emergent narrative, virtual characters, interaction systems and alternative human-machine interfaces, 3D, textures, models for simulations, game design, learner profiles, emotional models, etc.) produced by and for the traditional digital game industry but applied into wider scenario of use in non-leisure contexts. Activities must lead to the creation of a repository of core reusable, open components to enable publishers and game producers as well as user organisations and individual programmers to build specific games applications in non-leisure contexts. Application scenarios will focus on learning and skills acquisition in formal and informal education, in workplace learning and in policy making and collective social and public processes.

b.      Innovation actions: Stimulate technology transfer and new non-leisure applications by SMEs traditionally working on digital games through coordinating and incubating small scale experiments, thus underpinning new market developments on digital games for learning and skills acquisition, and for empowerment and social inclusion. The activities should also allow the accumulation of scientific evidence of the effectiveness of such approaches for specific target groups or problems.

Expected impact:

·         Increase the number of collaborations between traditional digital game industry players and a broader research community (neurosciences, educational physiology, pedagogy, etc.), intermediaries (teachers, trainers) and users from a wide area of application contexts.

·         Increase the effectiveness of digital games for professionals and researchers, intermediaries and social actors dealing with people with disabilities or at risk of exclusion (socially, physically or technologically disadvantaged groups) and of those who consider themselves unsuited for education.

Types of action:

a.       Research & Innovation Actions – Proposals requesting a Large contribution are expected

b.      Innovation Actions – Proposals requesting a Small contribution are expected

Please read carefully all provisions below before the preparation of your application.

To see the budget earmarked for this topic, please look at the call budget distribution table by topic in the workprogramme.

  1. List of countries and applicable rules for funding: described in part A of the General Annexes of the General Work Programme.
  2. Eligibility and admissibility conditions: described in part B and C of the General Annexes of the General Work Programme
  3. Evaluation

    3.1 Evaluation criteria and procedure, scoring and threshold: described in part H of the General Annexes of the General Work Programme

    3.2 Guide to the submission and evaluation process
  4. Proposal page limits and layout: Please refer to Part B of the standard proposal template.
  5. Indicative timetable for evaluation and grant agreement:
    Information on the outcome of one-stage evaluation: maximum 5 months from the final date for submission.
    Signature of grant agreements: maximum 3 months from the date of informing successful applicants.
  6. Provisions, proposal templates and evaluation forms for the type(s) of action(s) under this topic:

    Research and Innovation Action:

    Specific provisions and funding rates
    Standard proposal template (administrative forms and structure of technical annex)
    Standard evaluation form
    Annotated Model Grant Agreement

    Innovation Action:

    Specific provisions and funding rates
    Standard proposal template (administrative forms and structure of technical annex)
    Standard evaluation form
    Annotated Model Grant Agreement
  7. Additional provisions:

    Horizon 2020 budget flexibility

    Classified information
  8. Open access must be granted to all scientific publications resulting from Horizon 2020 actions, and proposals must refer to measures envisaged. Where relevant, proposals should also provide information on how the participants will manage the research data generated and/or collected during the project, such as details on what types of data the project will generate, whether and how this data will be exploited or made accessible for verification and re-use, and how it will be curated and preserved.


Additional documents

You can download the same documents as one zip file from the call page

  • Call Flash Info en
  • Legal basis - Specific Programme H2020 en
  • WP H2020 - 1. Introduction en
  • WP H2020 - 5. Introduction to Leadership in enabling and industrial technologies (LEITs) en
  • WP H2020 - 5i. Information and communication technologies (ICT) en
  • WP H2020 - 17. Communication and Dissemination en
  • Legal basis - Framework Programme H2020 en
  • Legal basis - Rules for Participation en
  • WP H2020 - 19. General Annexes en
  • A guide to ICT-related activities in WP2014-15 en

No submission system is open for this topic.