Research & Innovation Information Centre
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Treating spinal ailments and injuries is complex but now an EU research project in Hungary has developed a computer-generated patient, an 'avatar' of the individual being treated, to allow the development of better therapies.
Published: 30 May 2016
Controlled odour emission could transform video games and television viewing experiences and benefit industries such as pest control and medicine. The NANOSMELL project aims to switch smells on and off by tagging artificial odorants with nanoparticles exposed to electromagnetic field.
Published: 10 May 2016
It has long been known that, below the surface, works of art often contain important information about how they were created. However, revealing those secrets in a way that does not damage the object is a major challenge for art experts."
Published: 8 April 2016
At an animation studio in Prague researchers have made a breakthrough in updating classic, black & white hand-drawn cartoons to make them appeal to a generation of viewers brought up on a diet of 3D computer animation. They believe it will herald a new era in cartoon animation.
Published: 5 August 2015
Published: 4 June 2014
Social media has broken down barriers between information providers and consumers. An EU-funded project is seeking to capitalise on this by enabling citizens to monitor and report on their own environment, and thus become the first line of defence against flooding.
Published: 28 May 2014
If you watch cartoon classics like the Sorcerer's Apprentice on YouTube, you can read literally thousands of comments about the 'good old days' of animation. Thanks to EU-funded techniques for enhancing original footage, future generations will also be able to enjoy the animator's art form. The tools developed, which make a cartoonist's job much easier, will be released as a commercial product in the coming months.
Published: 15 November 2012
Millions of people saw the multi-Academy Award winning film, The King's Speech. What few people will know is that this box office hit was made possible, at least in part, by a groundbreaking research and development project funded by the European Commission.
Published: 31 August 2012
The devices were developed by Flemish professor Philippe Bekaert from Hasselt University as part of the 20203D Media European research project.
Published: 30 August 2012
The experience induction machine is a room at the pinnacle of virtual reality research. Its touch-sensitive tiles and captivating animations help to form a credible virtual experience. The construction of this machine is part of the PRESENCCIA project and should help researchers to study the role of humans in a mixed (physical and virtual) reality environment.
NB: This article is more than 4 years old so the information may not be up to date.
Published: 19 November 2009