Navigation path

Themes
Agriculture & food
Energy
Environment
ERA-NET
Health & life sciences
Human resources & mobility
Industrial research
Information society
  E-Commerce
  Information technology
  Internet
  Microelectronics and nanotechnology
  Multimedia
  Telecommunications
  Other
Innovation
International cooperation
Nanotechnology
Pure sciences
Research infrastructures
Research policy
Science & business
Science in society
Security
SMEs
Social sciences and humanities
Space
Special Collections
Transport

Countries
Countries
  Argentina
  Australia
  Austria
  Belarus
  Belgium
  Brazil
  Bulgaria
  Cameroon
  Canada
  Chile
  China
  Colombia
  Croatia
  Cyprus
  Czech Republic
  Denmark
  Egypt
  Estonia
  Ethiopia
  Finland
  France
  Georgia
  Germany
  Ghana
  Greece
  Hungary
  Iceland
  India
  Ireland
  Israel
  Italy
  Jamaica
  Japan
  Kazakhstan
  Kenya
  Korea
  Latvia
  Lithuania
  Luxembourg
  Malta
  Mexico
  Morocco
  Netherlands
  Nigeria
  Norway
  Peru
  Poland
  Portugal
  Romania
  Russia
  Senegal
  Serbia
  Slovakia
  Slovenia
  South Africa
  Spain
  Sri Lanka
  Swaziland
  Sweden
  Switzerland
  Taiwan
  Tunisia
  Turkey
  Uganda
  Ukraine
  United Kingdom
  United States


This page was published on 11/10/2007
Published: 11/10/2007

   Headlines

Last Update: 11-10-2007  
Related category(ies):
Information society  |  Science in society

 

Add to PDF "basket"

Can a computer game help stop bullying?

Thousands of children are bullied every day at school. It is one of the main reasons for absence and poor performance in school, and some children have even taken their own lives because of it. Now the creators of a new interactive role play game called Fear Not hope to help alleviate bullying and its consequences by allowing schoolchildren to observe its effects on other children and offer advice to an imaginary victim.

Thousands of children are victims of bullying © Gloucestershire police
Thousands of children are victims of bullying
© Gloucestershire police
More than 1 000 children throughout Europe are part of the computer game’s pilot study, which aims to explore the impact that computer software could have on reducing bullying in schools. Fear Not has been developed by scientists and researchers in Germany, Portugal and the UK. The researchers are all members of "Kaleidoscope", a pan-European research network on technology-enhanced learning. Children play the part of an "invisible friend" who watches a bullying scenario and offers advice and help to the victim. The creators of the programme hope that by watching the programme children will reflect on bullying and its consequences, develop empathy with the victim and devise coping strategies for possible real life situations.

'This 3D interactive virtual environment provides a safe haven for individual children where they can witness bullying scenarios without being directly involved,' says Rui Figueiredo, a scientist at the Instituto de Engenharia de Sistemas e Computadores in Portugal, who was one of the Kaleidescope researchers on the project. 'We use emergent narrative techniques which enable the learner to direct the path the story should follow.'

Bullying is the most prevalent form of violence in society, and between 15 and 30 percent of schoolchildren are either bullies or victims of bullying. An estimated 160 000 children miss school every day because of bullying, which ranges from verbal abuse and name calling to blackmail, theft and physical assault. Over two thirds of schoolchildren and their parents believe that schools don’t do enough to stop bullying.

The Kaleidoscope Network of Excellence is a consortium of over 90 institutions and research laboratories, as well as more than 1 000 researchers from Europe and Canada. At a symposium that will take place on 26 to 28 November in Berlin they will present their work, discuss current research trends and outline the latest scientific achievements in the field of interactive software. There will also be an opportunity for a wide range of experts from education and business and policy-making institutes to make a contribution to discussions on shaping the future of interactive software.

Convert article(s) to PDF

No article selected


loading


Search articles

Notes:
To restrict search results to articles in the Information Centre, i.e. this site, use this search box rather than the one at the top of the page.

After searching, you can expand the results to include the whole Research and Innovation web site, or another section of it, or all Europa, afterwards without searching again.

Please note that new content may take a few days to be indexed by the search engine and therefore to appear in the results.

Print Version
Share this article
See also

Kaleidoscope programme





  Top   Research Information Center