- Go to main content [shortcut key S], by skipping site tools, language selector, navigation path and navigation menu
- Go to navigation menu, by skipping site tools, language selector and navigation path
- Go to navigation path, by skipping site tools and language selector
- Go to language selector, by skipping site tools
- Go to site tools
HUMANUS_CAM
Date
1/10/05
Contact
José Gil
Country
Development Partnership
Associação Humanidades
Demand
Teen pregnancy, emphasises the reduced amount of opportunities and personal/social promotion of the young girl, with difficult access to information and resources, compromising the development of the future generation (children). Economic/residential dependence on others with socio-economic difficulties, putting them in situations of multi-dimensional fragility, perpetuating cycles of exclusion because they have failed to acquire self-determination skills and because they have failed to create life plans.
Solution
1.Design and try a day nursery model, temporary residence and services for supporting personal, social and professional development with the recipients. 2.Together with the recipients, design and try a model for acquiring skills for constructing and managing their life plans, helping to break with their exclusion cycles. 3.Develop a new approach for welcoming, guiding, teaching basic skills for life/motherhood/citizenship and in the workplace with the recipients. 4.Promote participation/empowerment as strategies for acquiring skills that facilitate the exercise of the rights and duties of citizenship.
Products
"Participative management and acquisition of skills," Subproducts: "Autobiografia de uma Prática" - CD and book "ExpressArte - Recursos Didácticos Para Aprender a Ser Mais" - CD "Esta cena dava um filme! - Textos e Contextos para uma reflexão de Género" - CD
Results
Applicable to other contexts... respect for the privacy of young people... contributes to a social inclusion strategy, emphasising the power we have to decide and participate in decisions... The game is applied to 409 students, most teachers believe the game to be very easy to use and promotes student participation. Almost all students believe the game to be a useful instrument for learning how to process thought and make decisions.


