Education and Training
Course Information
Reference Number : GR-2011-129-001
Back

Print

TITLE OF THE TRAINING ACTIVITY
IN THE LANGUAGE OF TUITION
Developing Programming Skills by means of modern Educational Programming Languages
TRAINING AIMED AT PARTICIPANTS RECEIVING :
A COMENIUS GRANT (SCHOOL EDUCATION)

TYPE AND ORIGIN OF THE TRAINING:
COURSE
(training resulting from an llp or previous socrates project (comenius, lingua, grundtvig, minerva))

LLP OR SOCRATES PROJECT NO. : 502843-2009-LLP-GR-COMENIUS-CMP
IN-SERVICE TRAINING IN THE FIELD OF SCIENCES
Maths, chemistry & physics
Natural sciences, biology and environment
New technologies
MAIN LANGUAGE: English
LANGUAGE VERSION(S) IN WHICH MATERIALS WILL BE PROVIDED:
English
SCHOOL AND PRE-SCHOOL EDUCATION
Primary
General secondary
Teachers (Pre-school, primary, secondary, vocational, adult, special needs)
Teacher trainers
Careers officers, educational guides and counsellors
Inspectors
Other, namely: computer science teachers
INSTITUTION ORGANISING THE TRAINING
UNIVERSITY of CRETE, Physics Department
Vassilika Vouton
71003 -
Heraklion
Greece
http://www.physics.uoc.gr
 
George Neofotistos
+30 6945978775
+30 2810 394301
neofotistos@physics.uoc.gr
Sofoklis Sotiriou
+30 210 8176797
+30 210 6032554
sotiriou@ea.gr
FULL DESCRIPTION OF TRAINING CONTENTS
IN THE LANGUAGE OF THE TRAINING: (EN)
A web-site (including a wiki where participants will be able to upload materials) will be developed providing the participants with all the necessary course information in terms of: course description, programme, educational material, and relevant sites prior to the start of the course, guidelines for travelling and accommodation. Furthermore, the organizers will provide participants with recent reports on Computer Science Curriculum Reform in Europe for secondary education, reports on Integrating Technology-Enhanced Learning in schools as well as reports on Educational Programming Languages (EPLs) in general and SCRATCH in particular. Prior to the beginning of the course, all participants, will be able to familiarize themselves with both the training course topic (by accessing the website and the wiki) and with the course methodology (by getting access to the course structure and tools). The participants will be invited to participate to pSkills Affiliate Network within which a special group will be created for them for sharing experiences and ideas on using SCRATCH in secondary education in different topic areas. The participants will be also asked to find relevant resources related to the teaching of computer science both as a separate subject focusing explicitly on programming concepts and as a field of interdisciplinary synthetic projects using SCRATCH to integrate them later in the development of their scenarios during the course.
The aim of the course is to increase the awareness of computer science teachers on the fact that programming is a core competence for advanced computer literacy and creative usage of modern tools and, thereby, making programming courses in secondary education creative and effective by particularly focusing on Educational Programming Languages (EPLs). After a comprehensive analysis of a number of EPLs (e.g. SCRATCH, ALICE, Squeak-Etoys etc), the organizers of the course have selected SCRATCH for training teachers and enabling them to develop the programming skills of their students in a pedagogically-rich ways. To this line, the objectives of the course are: to introduce SCRATCH, discuss its use in the classroom, have a hands-on experience with SCRATCH, present important issues related with the design of pedagogically-driven scenarios that will enable them to create their own learning activities encompassing objectives, intended learning outcomes, roles and the educational environment (e.g. tools and resources deployed). Pre-structured educational scenarios have been developed in order to provide assistance to the participants during the process of developing their own scenarios. Apart from these templates, relevant training material will be distributed in the form of scripts containing the steps that will be followed during the session and these will be either videos, text, scratch cards, or slides tutorials). On this basis, the proposed training course is anticipated to facilitate European computer science teachers to develop their skills by using student-centered pedagogical approaches that will enable them to engage actively with computer science teaching.
The course comprises hands-on sessions where the participants will be able to present and share their projects in a constructive way. At the same time, the course will include presentations and practical sessions (workshops) on exploiting SCRATCH in depth and on processes of designing learning activities in the context of using SCRATCH with associated training content that will be provided by the organizers. In particular, issues that are going to be considered during the course are related to adapting existing computer science curriculum by integrating programming courses and pedagogical issues in terms of helping participants to make them explicit (tasks, assessment, intended learning outcomes, tools/resources, roles, connection with the curriculum etc); this is an approach, which constitutes a learning-design process. The teachers will have access to digital tools (e.g. a Learning Management System Platform and a Web2.0 tool such as a wiki) to store their projects and their scenarios for future use as well as for others to share and re-use their projects and their scenarios. The training course offers more than 12 hours of lectures and demonstrations and 13 hours of hands-on workshops. The lectures and the demonstrations of the training course will be held in an auditorium equipped with a data-projector, internet and a laptop, whereas, the workshops will be held in a multimedia laboratory where each participant will have direct access to a PC in order to carry out the planned exercises. A visit to the Skinakas Observatory and to the Natural History Museum of Crete will introduce participants to innovative ways for creating links between schools, research centers and informal learning settings.
During the weeks after the training course the participants will have the opportunity, through the acquired knowledge and the training material that will be provided before and during the course, to create more complex and rigorous SCRATCH projects as their associated scenarios (that will help them materialize their thoughts and approaches to programming with SCRATCH). Also, via the SCRATCH community and the project’s learning management system, participants will be able to share their projects and their learning designs and thereby to promote collaboration and interaction among different teaching communities in multi-disciplinary contexts.
 
PROGRAMME OF THE TRAINING ACTIVITIES (DAY BY DAY)
1st Day: Welcome reception. Introduction and overview of the course by Prof. George Neofotistos and Dr.Sofoklis Sotiriou. Presentation of the participants. Keynote Lecture by Prof. Stavros Christodoulakis (Technical University of Crete) on the importance of intuitive programming courses in secondary education.

2nd Day: Introduction to Educational Programming Languages with special focus on SCRATCH and how it can enhance programming skills. Introduction to the SCRATCH community portal [Lecture/Demonstration, 2 hours]. Introducing the MOLE platform: storing, accessing and retrieving SCRATCH projects and extending a traditional class in a blended learning context [Workshop, 2 hours].

3rd Day: IT fluency and SCRATCH - development of interactive stories, games and simulations: phases of development, storyboards, teamwork, problem-solving, user-interface design rules [Lecture/Demonstration, 1 hour]. Working in groups to design, develop and present a project and peer evaluation [Workshop 3 hours]. Visit to the SKINAKAS Observatory.

4th Day: Visit to Natural History Museum of Crete. Developing educational software with SCRATCH - examples of SCRATCH projects (in physics, computer science, chemistry, electronics etc.) [Lecture/Demonstration, 1 hour]. Working in groups to formulate an educational theme, and design, develop and refine an educational project in SCRATCH [Workshop, 3 hours]

5th Day: Learn about Learning Design in Computer Science: creating learning activities for SCRATCH programming. [Lecture/Demonstration, 2 hours]. Workshop on designing learning scenarios for SCRATCH programming [Workshop, 2 hours]

6th Day: Presentation of participants’ work [Presentations, 2 hours]. Experiences with SCRATCH and links to curricula [Round-table discussion, 2 hours]. Closing – Conclusions
 
TYPE OF CERTIFICATION OF ATTENDANCE AWARDED
Certificate of attendance including description of training content and time input
 
Certificate of attendance including description of training content and time input
INFORMATION ON COURSE SESSION/S
Show all sessions (including old sessions)
  
 
                                                 There are no active sessions. Please click on the checkbox above to display passed sessions.