Welcome to the ELL database for innovative projects in language teaching and learning.
This database contains projects that have received the European Language Label since 1999
(for the pilot phase 1998-99, please refer to "The European Label:
catalogue of projects 1998-99").
The database aims to inspire practitioners, stakeholders and policymakers by presenting "best practices" in the field of
language teaching and learning.
The European Language Label is awarded to local, regional, and national projects that have found creative ways to improve
the quality of language teaching, motivate students, make the best use of available resources to diversify the languages
on offer, and other innovative initiatives.
You can search the database according to a number of different criteria:
■ Year of the award
■ Projects by country
■ Educational sector(s)
■ Pedagogical theme(s)
■ Target language(s) of the projects
You can also combine up to all of these criteria to conduct a more focused search.
Your query will generate a list of the projects and individuals that have been awarded Labels – just click on the names to learn more (contact details, etc.).
Enjoy your search!
Label of the day
The project "Natural Immersion" was developed in the kindergarten "The Panda", which is part of the Istituto Comprensivo Europa. It is focused on an educational/teaching method in which linguistic situations have arisen from the experience of children’s everyday life, in view to developing the skills of listening, understanding and grasping of meanings, by means of spontaneous imitation. All project’s activities promoted the educational aspect of the game, the pleasure to discover, listen and use a different code and the direct involvement of each child, as an active protagonist of their own learning process.
The method "Natural Immersion" envisaged the gradual and progressive introduction of words in sentences of L2 commonly spoken of L1 (adesso beviamo la "water"). The words introduced were repeated as often as possible in different ways and contexts, through games, situations and so
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