T 013, 29/09/2010 (9:00-10:30)
The challenge is to tap the potential of serious games which apply games technology to non-entertainment domains.
Serious games apply games and simulations technology to non-entertainment domains, such as history and culture, environmental awareness and physical rehabilitation. They define an interdisciplinary research area where concepts such as human-computer interaction, user-centred design, social networking, signal processing and computer graphics, are interwoven. This session networks researchers, designers, developers and user groups who share interest in serious games as a medium to reach out to wider audiences. It will be based on participants from the PlayMancer (physical rehabilitation), Siren (conflict resolution in schools) and eCircus (social and emotional learning) FP7 projects.
Web site: http://www.playmancer.com/
Coordinator: Kostas KARPOUZIS (ICCS/NTUA, Image, video and multimedia systems lab, Greece)
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