Communications Networks, Content and Technology
European Commission Directorate General

Education and Learning

Education and Learning

Inclusion, Skills & Youth (Unit G.4)
Goal

Inclusive 24/7 digital learning for all - Europe's youth, workers and citizens - to get the knowledge and skills to work and live in the 21st century.

Action

In 2015 an initiative will be taken to develop a strategy for EU cooperation in this field.  EU cooperation frameworks will be developed with clear policy objectives for research and innovation on ICT in education.On going activities include promoting connectivity and developing & using ICT to support the connected classroom and new learning experiences.  These should be adaptable to individual needs including the disadvantaged and those with special needs or disabilities. Multidisciplinary actions will focus on research and innovation on human-computer-interactions and adaptive learning with an emphasis on promoting take-up, inside and outside formal education, through initiatives with industry and educational institutions.

Situation

Large gaps in how we use ICT in education and training systems limit their potential impact for learning across Europe. Learning and educational opportunities too often stop for the individual when leaving formal education – and too often are not tailored to individual’s needs. Although ICTs are extensively used by children and young people for information and for social interactions, the lack of appropriate, personalised and quality software, services and educational content is a barrier to increasing learning opportunities for all – and particularly for those with disabilities and special learning needs, at any age. At present 88% of 9 year olds do not study at a 'highly digitally-equipped school' – with appropriate equipment, fast broadband and high 'connectivity'. Evidence shows that teachers do not take up leadership in the digital world: while 70% of teachers in the EU recognise the importance of training in ICT-supported pedagogies, only 20% students are taught by digitally confident and supportive teachers.

Mandate
Horizon 2020; Opening up education; ESIF

Input

Full-Time Equivalent: 
11.20
People: 
11.20 full-time equivalent (FTE)
Collaboration with other DGs or agencies:
Budget: 
€70 ml under H2020 (years 2014-15) on ICT and human learning, gamification, and multimodal interfaces technologies
Outputs

Connected classrooms

Digital classrooms, with connectivity via multiple devices, to multi-media learning resources and to appropriate learning technologies

Timeframe: 2014

Indicators

1807

number of students at grades 4 and 8, and at grade 11, that are in highly equipped schools, i.e. with high equipment level, fast broadband (10 mbps or more) and high connectedness (2017) (lead indicator)

Target increase by 30% (2017)
Baseline between 25 and 35% of students at grade 4 to 8 at and around 50% of students at grade 11 (2010)

Contributing to opening up education

Contribute to opening up education through large scale pilots, as measured by trebling the number of schools, teachers and students involved; research roadmapping

Indicators

1842

Mapping of stakeholders involved

Target involvment of flagship stakeholders regional/national; and schools (as of 2014)

Number of pilots in schools

Target 2 additional large scale pilots (5.000 classrooms and 100.000 students) (as of 2015)
Baseline 3.000 classsrooms and 50.000 students

Digital education, learning and skills - ICT strategy and framework

To assess and develop a strategy and policy framework for joint actions to deliver the future connected classroom and supporting infrastructures, including connectivity, for new learning experiences and skills.

Timeframe: mid 2015

Indicators

4311

New policy document

Target Strategy and policy document (mid 2015)

Europe as research leader

A recognised cross-disciplinary research community in Europe, continuing to lead in its field.

Indicators

4237

Ranking of EU research

Target Citations/bibliometric data for EU scientists in global rankings (duration of H2020)

Learning market for the workplace

Developing learning market for workplace based learning systems that support agile organisations and SMEs in faster and better (re)skilling in response to new business needs, as measured by eventual products

Indicators

4239

EU market growth rate

Target increase by 2% the EU share in worldwide market growth rate for learning technologies products (2016)
Baseline 30% (market share in learning technologies)

Multi-stakeholder platform for learning and inclusion

Building of a multi-stakeholder platform involving grass roots innovators, technology providers and decision makers

Timeframe: Q4 2014

Indicators

1845

Platform

Target Platform operational (Q4 2014)

New technologies for learning and education realised through EU R&I

Monitoring of ongoing projects in technology enhanced learning, inclusion and assistive technologies, and selection of new R&I proposals on human learning,  gamification, multimodal interfaces and assistive technologies through multidisciplinary research projects, including pre-commercial public procurement (PCP) for learning solutions

Indicators

1847

Number of R&I projects and successful PPI

Target 7-10 new projects and participation by public bodies in PPI (2015) (2014/2015)
Baseline new tool

New technologies for learning and education realised through EU R&I

Target Additional 7-10 retained projects start (Q2 2015)
Baseline 50 projects

Research-industry roadmaps

Road maps for research and innovation in learning technologies, across different markets in Europe (schools, informal training and re-skilling, workplace training).

Indicators

1853

Industry-research meetings

Target Resarch road map as input to workprogramme (Q1 2015)
Baseline New action
Results/Impacts

Access outside formal learning

Access to learning and content outside formal environments (in workplace and for self-paced learning)

Indicators

1861

Increase in informal learning

Target Increase by 5% p.a. the participation in informal learning (ongoing)

Emergence of digital classrooms

Support the emergence of digital classrooms, integrating devices and hardware, software applications and content technologies in innovative educational practices and curricula;

Indicators

1855

Digital classrooms

Target Schools & then classrooms digital + connected to Internet (schools - 2016, classrooms by 2020)

Europe as research leader

A recognised cross-disciplinary research community in Europe, continuing to lead in its field.

Indicators

1865

Ranking EU research

Target quotations/bibliometric data for EU scientists leading in the World

Learning market for workplace

Developing learning market for workplace based learning systems that support agile organisations and SMEs in faster and better (re)skilling in response to new business needs, as measured by eventual products 

Indicators

1863

EU market growth rate

Target increase by 2% the EU share in worldwide market growth rate for learning technoloies products (2016)
Baseline 30% (market share in learning technologies)

More schools in ICT

Improved mainstreaming of ICT in education, as measured by the numbers of schools involved in pilots every two years.

Indicators

1859

Nb of schools in pilots

Target additional 5000 schools p.a. in Europe to take part in pilot (2014)

Availibility of digital learning content

Ensure wider availability of quality digital learning and educational content and networked repositories, including content accessible for those with disabilities

Indicators

1857

Available content (lead indicator)

Target at least 1000.000 resources of learning content digitally available through aggregated repositories at EU level (2016)

Link to DG CONNECT's Top Level Targets

  • Europe 2020 - 75% of the population aged 20-64 should be employed Europe 2020
  • Europe 2020 - 3% of the EU's GDP should be invested in R&D, complemented by a future EU 2020 Headline Innovation Indicator
  • Europe 2020 - The share of early school leavers should be under 10% and at least 40% of 30-34 years old should have completed a tertiary or equivalent education
  • H2020 - By 2020, one third of all Europe's ICT business investment in ICT R&D in the EU should come from companies created within the last two decades