Culture is at the heart of a series of activities that have become increasingly important in modern economies.
These activities build on heritage and the arts, apply the knowledge, skills and disciplines developed in cultural traditions and use aspects of culture as points of reference.
Although different definitions of the cultural and creative sectors are used, the definition established in the study on ‘The
Economy of Culture in Europe’ in 2006 distinguishes between:
The cultural and creative industries are said to include 11 sub-sectors
- Core arts areas: performing arts, visual arts, cultural and architectural heritage and, literature.
- Cultural industries: film, DVD and video, television and radio, video games, new media, music, books and press
- Creative industries: industries which use culture as an input, including architecture, advertising, design and fashion.
- Arts and antique markets
- Designer Fashion
- Film, video and photography
- Software, computer games and electronic publishing
- Music and the visual and performing arts
- Television and radio
The attached diagram
[97 KB] shows the relationships between the various sub-sectors.